
El Yatta
Caldari Mercenary Forces
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Posted - 2006.11.07 16:29:00 -
[1]
I am a little confused but I am sure once I can test it out it will be good. I love the broadcasts and the idea that you need to keep your commander alive. This is good stuff Tomb!!
Two major concerns though:
1) You say that commanders not reciveing other people's bonuses is a technical issue, but then seem to dismiss it as insignificant. Its really not! This MUST be fixed before Revelations comes out, its just crushing for smaller groups who dont have the luxury of lots of non-command people to receive the bonuses, and really need the commander to be fighting at full ability with the rest of the squad. Its not acceptable for it to be left lying around for months, as it just penalises small gangs and highly-specialised people.
2) How does it work for a small gang (6-10) that frequently uses two command ships separate from the normal ganglead? (so two people distributing bonuses from modules, and one calling targets, gangwarping and also has some gang skills so gives some minor bonuses there). I am guessing that such a small group (that has trained carefully to use the exact combinations that work for them to high specialisations, and work together as a team) would have the rather clumsy system of forming two squads in a wing, with the (actual tactician) commander as a Wing Commander, the two command ships as Squad Leaders, (Despite the fact that there's few enough people that only one squad and one squad commander would be normally needed) and therefore everyone would get their needed bonuses (EXCEPT the Wing Commander unless you fix that issue above)?
OR: can the second wing not receive benefits from the first wing's command ship/leader, so in fact the only way to get the bonuses around in this system is to form a FLEET (for TEN people??) and have one command ship as the Wing commander, the second as the squad commander, and the poor actual commander has to train up to be a Fleet Commander?
If the former its not a problem with the system as such, its just very inelegant for small gang combat. Imagine that, as sometimes we do, such a small gang wanted to use all 4 command ships, giving very powerful bonuses across their small gang, but sacrificing 4 damage ships (or only using one link on field commands) for that benefit, they would need to form 4 squads in a wing to get the benefit they have specialised for so long in.
If the latter it is completely contradictory to your stated goal: "The reason for this change is to make more use of gang command/bonus based characters and to make specialized characters that focus on gangs a more common choice for players." In large situations MANY people will need these high-demand skills (ok!), and in small gang situations nobody will bother with command ships because to get some nice combos of bonuses you will have to have half your corp "in command"!. This is a nasty, unneeded nerf to small gang combat if so.
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